However the castle comes to life within the pages of the book, taking various forms from previous incarnations, and the heroes of the past, also recorded in the book and coming to life within its pages, must once again fight to put an end to the curse. The story, such as it is, involves a cursed book called the Grimoire, in which the story of the evil citadel Castlevania is recorded. Gold Circlet ( Silver Circlet) - Symphony of the NightĮffect: Holy-based attacks of enemies heal Alucard instead of damagingĪ garment with wide sleeves, worn by religious orders.įull of vitamins that are great for the skin.Hello again folks! Here's some info (taken from the wiki) about this great game.Ĭastlevania: Harmony of Despair (a play on "HD") is a multi-player Xbox Live Arcade game featuring characters, sprites, and locations from several different Castlevania titles. Witches banished by the Gothic king Filimer. Weak: Slash, Pierce, Petrify, Curse, PoisonĬhapter 2, Chapter 4, Chapter 5, Chapter 6, Chapter 8 Strong: Fire, Ice, Lightning, Holy, Darkness Witches banished by the Gothic king Filmer.Ģ2. Salem Witch ( Aliorumnas) - Symphony of the NightĪbandoned Pit to the Catacomb, Necromancy Laboratory If their spells are absorbed, they'll resort to use their single projectile attack from Symphony of the Night.Ĩ2. Shanoa is able to absorb three of their four spell glyphs (the other enemy being the Nova Skeleton). The Aliorumnae in Harmony of Despair are one of the only enemies in the game that use glyphs prior to casting their spells. Their in-game model serves as base for another enemy that appears later in the game, the Sylph (Aliorumnas in Japan), which is more commonly associated with this human form. Sirens appear as levitating witches that inhabit the Luminous Cavern in Castle B. However, in later games that also use the same sprite, if she had started to cast this spell and was defeated before she could finish, the spell will be canceled.Īppearances Castlevania: Harmony of Dissonance Ĭalled Siren in Harmony of Dissonance, although evidently being an incarnation of the same Aliorumnas from previous games and not the mythological Siren that has a female torso and avian features. In her first appearance in Castlevania: Symphony of the Night, if she had started casting her triple homing attack and was defeated, the spell will keep on casting in place by itself and launch at the player. Any attack will cancel their castings and knock them back, so they aren't really a threat unless the room is heavily crowded or if an attack sends them out of reach to finish them off. However, both spells take a long time to cast (especially the latter one, as she'll first have to stop in midair to draw a magic symbol). They have two spells: a triple homing Holy energy mass spell and a single cursing one that they shoot straightforward. They levitate and wait until the player is within range to start attacking. They usually appear in church-like areas (chapels, cathedrals, etc.), along with many other Holy-based enemies, either in the same or in contiguous rooms (especially Amalaric Snipers). However, if there are multiple Aliorumnae in the room, it is advisable to switch to a Slashing/ Piercing-based weapon to dispatch of them quicker, as they are weak to these attributes. If the player is using a Holy weapon, they'll usually have to attack them once or twice more than the rest of the enemies to kill them. Aliorumnae are notorious for being Holy-based enemies with shining auras.
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